The Fishing event looks like a minigame and scores like a logistics problem. Almost everything that decides your final total is settled before you drop a line — by how many times you opened the game, not by how well you played. Here is the published rule set, and where inside it the real decisions live.
Cadence and seasons
The fishing event is available every 4 weeks.
— Event cadence FAQ
It will change every season in the order of winter, spring, summer, and fall.
— Season order FAQ
A fixed four-week cadence and a fixed season order together mean this event is plannable, which is rare. If you know which season is coming, you know what the board will look like, and you can bank Bait toward it instead of discovering the event has started with five in the tank.
Bait — this is where the score is decided
The initial amount of Bait is 5, and one is restored every 3 hours, with a storage limit of 10.
— Bait FAQ
| Figure | Value | What it means in practice |
|---|---|---|
| Starting Bait | 5 | Half a tank on day one |
| Regeneration | 1 per 3 hours | 8 per day if none is wasted |
| Storage cap | 10 | Full in 30 hours from empty — every hour past that is lost |
Eight a day is the number to internalise. Play twice a day and you bank close to all of it; play once a day and you are already spilling; skip a day and you have permanently deleted a chunk of your own ceiling, because the cap does not carry over. Two short sessions roughly twelve hours apart collect essentially everything the event will give you. No amount of precision on the hook makes up for a missed evening.
What the four special items do
Use the [Horn of the Tide] to summon and illuminate the fishes you attract. This will also activate an Ocean Scanner, pinpointing their heading and distance, while you extend or retract your line. The [Ocean Scanner] will activate when you retract your line, pinpointing the heading and distance of nearby rare fish. Protect your line from pulling back upon accidentally hitting a fish on the way down. You have a limit of two accidents without penalties per round, and can use the [Reel] to gain another two. The ocean depths are very dark, drastically reducing your visibility. Use a [Lantern] to illuminate more of your surroundings here.
— Special items FAQ
| Item | Effect | When it is worth using |
|---|---|---|
| Horn of the Tide | Summons and lights the fish you attract, and turns on the Scanner both ways | Strongest of the four — it is the only one that helps on the way down as well as up |
| Ocean Scanner | On retraction, shows heading and distance of nearby rare fish | When you are hunting a specific rare rather than filling weight |
| Reel | Two extra penalty-free accidents (2 → 4) | Deep runs, where the descent is long and crowded |
| Lantern | Visibility at depth | Late-stage boards only; the shallow ones are already lit |
The Reel deserves a second look because its value is conditional. Two free accidents are baseline — you are not being punished for the first two collisions on any round. The Reel doubles that to four, which is close to worthless on a shallow board and close to decisive on a deep one, where the descent passes through far more traffic. Spend Reels on the runs you actually intend to take to the bottom.
Why the hook stops before it should
After touching other objects for certain times (2 or 4 times), the Hook will stop moving downward and start rising.
— Hook FAQ
This is the mechanic most players misread as a bug. The descent does not end on a timer or at a depth — it ends on contact count, two without a Reel and four with one. Which reframes the whole descent: on the way down you are not fishing, you are dodging. Every fish you brush on the way to the bottom is one of a very small number of lives, and the depth you were aiming for is gone the moment they run out.
Where control actually earns points
Try to nudge the head of the fish with your hook when the line is coming back up (nudging the tail will do nothing). You can keep hooking fish up to your line's max weight.
— Catching FAQ
Head, not tail, and only on the way up. That single sentence resolves the most common complaint about this event — players who feel they are hitting fish constantly and catching nothing are usually catching them on the descent, where contact costs them a life and returns nothing, or clipping tails, which the game explicitly ignores.
The second clause sets the strategy: you keep hooking up to your line's max weight. So a run is a budget, and the question on every fish is whether it is worth the weight it consumes. Early on, when your line is weak, take whatever the descent gives you. Once the line carries real capacity, a run full of small fish is a wasted run — dive past them, use the Horn to find something worth the weight, and come up heavy.
Sunken Treasure Hunt has two separate gates
| Problem | Published answer |
|---|---|
| The page is not there | “Upgrade your Fishing Kits to Lv. 9 to unlock the page.” |
| The page is there but you cannot enter | “Upgrade all your Fishing Kits to the max level to unlock Sunken Treasure Hunt.” |
Sources: Treasure Hunt visibility FAQ · Treasure Hunt entry FAQ
Seeing the page and being allowed in are different requirements, and the gap between them is wide. Lv. 9 on your kits puts the tab on screen; entry needs every kit at max. That is a deliberate tease, and it catches people who upgrade one kit hard and leave the rest behind. If Treasure Hunt is your goal, upgrade the kits evenly — the slowest one is the only one that counts.
What this guide does not claim
- Point values per fish, and the rank cut-offs for each reward bracket.
- Fishing Kit max level and the material cost per level.
- Rare fish spawn rates, and whether the season changes them.